Lock's Quest

Lock's Quest is my first shipped title and my first game at 5th Cell. As the first designer hired specifically for the project, I became responsible for a variety of tasks throughout the project from map design to environmental art to scripting cut scenes. There are few areas in this game that I did not touch in some way, so I can see my love of this game in every screenshot.

The random NPC dialog was mostly filled by Josh Billeaudeau, and I think it has a lot of charm for what he had to work with. here you notice the brown haired girl, who is the post-affirmative action version of the previous fair-haired Archineer.
Copyright 2007 Zach Francks and the Guildhall at SMU. All rights reserved.