Lock's Quest

Lock's Quest is my first shipped title and my first game at 5th Cell. As the first designer hired specifically for the project, I became responsible for a variety of tasks throughout the project from map design to environmental art to scripting cut scenes. There are few areas in this game that I did not touch in some way, so I can see my love of this game in every screenshot.

Here an NPC briefs Lock before a battle. This is one of the maps I intended to break the tedium of fighting the same tower defense battle over and over. In this particular scenario, Lock must go out and destroy the groups of NPCs by himself. There are no waves, however, so this isn't too difficult with patience and strategy.
Copyright 2007 Zach Francks and the Guildhall at SMU. All rights reserved.