Lock's Quest

Lock's Quest is my first shipped title and my first game at 5th Cell. As the first designer hired specifically for the project, I became responsible for a variety of tasks throughout the project from map design to environmental art to scripting cut scenes. There are few areas in this game that I did not touch in some way, so I can see my love of this game in every screenshot.

Here is a shot of build mode in progress. At day 82, this is near the end of the game, and here you can see some advanced structures with the spiked walls. Build mode is one area that got a lot of polish, and I think it turned out rather well in the end.
Copyright 2007 Zach Francks and the Guildhall at SMU. All rights reserved.