Lock's Quest is my first shipped title and my first game at 5th Cell. As the first designer hired specifically for the project, I became responsible for a variety of tasks throughout the project from map design to environmental art to scripting cut scenes. There are few areas in this game that I did not touch in some way, so I can see my love of this game in every screenshot.
Siege mode. If scrap mode wasn't enough of a tedious distraction, we have this guy watching its back. Siege is based off of a cell phone game of the same name developed by 5th Cell. Not the most challenging or innovative gameplay, the player taps to aim the cannon and fire a shot. The interface changed the most going from cell phone to DS, eventually setting for a very simple "point and click"-like interface.