Lock's Quest

Lock's Quest is my first shipped title and my first game at 5th Cell. As the first designer hired specifically for the project, I became responsible for a variety of tasks throughout the project from map design to environmental art to scripting cut scenes. There are few areas in this game that I did not touch in some way, so I can see my love of this game in every screenshot.

Between days, the player can upgrade their cannons and walls. Thankfully, the number of days in a given sitting of Siege was reduced, but this means the player can't get every upgrade. That's okay, because the only thing the player needs to buy is a new turret up to three, and some boss killer ability such as a spearman or the exploding shot. Also, notice the stuffed Raposa in the background on the top screen..
Copyright 2007 Zach Francks and the Guildhall at SMU. All rights reserved.