Lock's Quest

Lock's Quest is my first shipped title and my first game at 5th Cell. As the first designer hired specifically for the project, I became responsible for a variety of tasks throughout the project from map design to environmental art to scripting cut scenes. There are few areas in this game that I did not touch in some way, so I can see my love of this game in every screenshot.


Screenshots
A screenshot of battle. This is from an older build – Lock has his old portrait and access to the lightning storm ability he shouldn't have yet. Combat-wise, it's mostly the same.
Copyright 2007 Zach Francks and the Guildhall at SMU. All rights reserved.