Lock's Quest

Lock's Quest is my first shipped title and my first game at 5th Cell. As the first designer hired specifically for the project, I became responsible for a variety of tasks throughout the project from map design to environmental art to scripting cut scenes. There are few areas in this game that I did not touch in some way, so I can see my love of this game in every screenshot.

Another micro-game, this one for repairing. By swinging the handle back and forth, Lock restores health to the wall. This is probably the most important skill the player learns, as even very well-guarded walls will take damage and eventually break. The time gained by repairing walls is generally worth more than the time Lock spends attacking.
Copyright 2007 Zach Francks and the Guildhall at SMU. All rights reserved.