Particle Systems

In the course of creating levels, I have combined my aesthetic sense with my technical background in several areas. One such area is that of particle systems, which require a great sense of intuition and internal visualization when entering numeric values. Even after constructing an effect that does what you want, it takes an eye for detail to make it all come together and mesh with the environment.


Screenshots
This is a power generator I made for my level The Shipyard. The particle effects seen here are all custom—there is steam coming down out of the grate to the top and a green mist that flows out of the vents to the right. The steam creates a second effect as the steam hits the machine and spreads out.
Copyright 2007 Zach Francks and the Guildhall at SMU. All rights reserved.