Other Team Projects

Hotep Hoedown is a freeze tag team gametype mod for Unreal Tournament 2004 with an Egyptian theme. This project was a quick fourteen day prototype from inception to completion for Team Rock Lobster. I was in a team with two artists, three programmers, and three other level designers over a development cycle of three months as a level designer in charge of one of the four levels and one environmental static mesh.

Phantom Possession is a 2d top-down action RPG in the vein of The Legend of Zelda: A Link to the Past. I worked with one artist, creating this project in Scrolling Game Development Kit over a period of two months. I was responsible for gameplay impelmentation, level creation, and scripting in VB Script.


Screenshots
This is the throne room of my freeze tag map for Hotep Hoedown. The throne in the center was a custom model to test the static mesh pipeline in Unreal Tournament. All the other assets come with the default Unreal Tournament package.
Copyright 2007 Zach Francks and the Guildhall at SMU. All rights reserved.