Factory XIIis a deathmatch map for Unreal Tournament 2004 designed for 4-10 players. This level was designed with the concepts of using props to break up large, simple gameplay spaces and creating visible areas outside of the accessible gameplay area to add atmosphere.
Centrifugeis a single player experience created in Quake 4 that combines the elements of environmental art and scripting. The primary features of this level are use of patches for curved world geometry and scripting to manipualte entity behavior, emphasizing visual themes of roundness and motion.
The Shipyardis a single player level for Quake 4, designed to take place within the existing Quake 4 single player campaign, after the level "Hangar." The major themes during design were recreating familiar spaces and creating an atmospheric believability.