Factory XII
Factory XII is a deathmatch map for Unreal Tournament 2004 designed for 4-10 players. I worked solo on this level using only existing assets from Unreal Tournament 2004 over a period of two weeks. The level incorporates BSP modeling, static mesh placement, custom particle effects, skybox, and ambient sound placement.


This picture shows more of the inaccessible "window spaces" worked into this level. Underneath the circular grate is a tube spewing blue liquid; inside the window with the yellow gears to the right is some factory-like equipment. Ambient sounds in this room in particular work to sell the ambiance of the factory.
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