Factory XII is a deathmatch map for Unreal Tournament 2004 designed for 4-10 players. I worked solo on this level using only existing assets from Unreal Tournament 2004 over a period of two weeks. The level incorporates BSP modeling, static mesh placement, custom particle effects, skybox, and ambient sound placement.
Lighting was another important element in this map. A dramatic sunbeam cast from the large open windows of the room sells the believability of the environment. Additional lights were placed around the room to simlulate the ambient and radiosity of the sunlight filling the room.
Download Factory XII for Unreal Tournament 2004