Lock's Quest
Lock's Quest is my first shipped title and my first game at 5th Cell. As the first designer hired specifically for the project, I became responsible for a variety of tasks throughout the project from map design to environmental art to scripting cut scenes. There are few areas in this game that I did not touch in some way, so I can see my love of this game in every screenshot.
Screenshots




Here the power of a well-constructed line of defense is displayed. Traps are possibly the most important tool in Lock's Quest, offering powerful status effects and an extra layer of defense for your walls.