Lock's Quest

Lock's Quest is my first shipped title and my first game at 5th Cell. As the first designer hired specifically for the project, I became responsible for a variety of tasks throughout the project from map design to environmental art to scripting cut scenes. There are few areas in this game that I did not touch in some way, so I can see my love of this game in every screenshot.


Screenshots
Here Lock executes a Super Move. As Lock deals damage, takes damage, and successfully completes micro-games, the round meter to the left of his health bar fills up. When the button in the center is tapped, Lock executes a super move that becomes more effective the more the player taps the button at the bottom of the screen.

The move displayed here, Lightning, hits all enemies on the map each time the player taps the button. Enemies on the screen take extra damage, and the player can pan the camera anywhere on the map to use this ability as a ranged nuke. Despite being the first unlocked, Lightning is probably the best super move in the game.
Copyright 2007 Zach Francks and the Guildhall at SMU. All rights reserved.