Lock's Quest

Lock's Quest is my first shipped title and my first game at 5th Cell. As the first designer hired specifically for the project, I became responsible for a variety of tasks throughout the project from map design to environmental art to scripting cut scenes. There are few areas in this game that I did not touch in some way, so I can see my love of this game in every screenshot.

This is the start of the battle screen, after building your walls. The built walls can be seen on the top screen as vaguely representative icons. Lock's portrait actually never changes – it's sort of wasted space. Beneath that is the time limit and to the left the source count.
Copyright 2007 Zach Francks and the Guildhall at SMU. All rights reserved.