Lock's Quest is my first shipped title and my first game at 5th Cell. As the first designer hired specifically for the project, I became responsible for a variety of tasks throughout the project from map design to environmental art to scripting cut scenes. There are few areas in this game that I did not touch in some way, so I can see my love of this game in every screenshot.
When Lock attacks, a micro-game appears (in the vein of WarioWare). The specific micro-game depends on your equipped ability. This ability, the "attack buff" causes Lock to do more damage on his next attack by tapping on the buttons in order. Not very effective, but it's all you start out with and it lets Lock single-handedly take out advancing Clockworks.