Lock's Quest is my first shipped title and my first game at 5th Cell. As the first designer hired specifically for the project, I became responsible for a variety of tasks throughout the project from map design to environmental art to scripting cut scenes. There are few areas in this game that I did not touch in some way, so I can see my love of this game in every screenshot.
This level is the obligatory graveyard for the game. All we needed to hit every stereotype was to have Lock thrown into jail at one point, which almost happens, but not quite.
The ability Lock is using here is the "vampire drain" skill, which places a debuff on enemies, causing damage over time while also healing Lock. This is the most useful ability in the whole game, as nothing else heals Lock other than staying out of combat for a short duration. While this damage debuff doesn't stack on an enemy, Lock can apply it to many enemies, gaining the effect from each. This is an important strategy when Lock has to fight alone.