Lock's Quest

Lock's Quest is my first shipped title and my first game at 5th Cell. As the first designer hired specifically for the project, I became responsible for a variety of tasks throughout the project from map design to environmental art to scripting cut scenes. There are few areas in this game that I did not touch in some way, so I can see my love of this game in every screenshot.


Screenshots
This is the second Super Move Lock gets, Goo Storm. This ability slows all enemies significantly. However, its lack of damage component makes it rather worthless.
Copyright 2007 Zach Francks and the Guildhall at SMU. All rights reserved.